Technical, Data & AI, Product & Design, and Game Design.
Tags and discovery
Tags and discovery
Tags are set on the Publish step. They drive search ranking, the related-content rail, and the public tag pages.
The three layers
Discovery runs on a three-level taxonomy.
Six to eleven per broad category, and the level a reader chooses between. Grows slowly and additively.
What you attach to a blueprint. Tags map upward into sub-interests.
| Broad category | Covers |
|---|---|
| Technical | Architecture, cloud, networking, security, DevOps, APIs, embedded, hardware, robotics |
| Data & AI | Pipelines, analytics, ML systems, generative AI, agents, MLOps, data modelling |
| Product & Design | User flows, IA, wireframes, service blueprints, product strategy, UX research, design systems |
| Game Design | Mechanics, level design, branching narrative, economies, AI behaviour, multiplayer |
A reader picks broad categories and sub-interests, and your tags are matched against them. The match fills a signed-in reader's dashboard, reaching people who never searched for the blueprint.
Suggestions
At publish time a classifier proposes tags from your content, using embeddings and a language model, each with a confidence score. You accept the right ones and delete the rest.
Every attachment records how it got there:
| Provenance | Means |
|---|---|
manual | You typed or picked it. No confidence score |
llm-accepted | Proposed by the classifier, accepted by you |
llm-suggested | Proposed, not yet confirmed. A review candidate rather than a live tag |
An unaccepted suggestion is not attached.
A wrong tag is worse than a missing one. It puts your blueprint in front of people looking for something else, who bounce, lowering its ranking for the people who did want it. Delete a plausible but wrong suggestion before adding more right ones.
Checking what stuck
list_blueprint_tags on the MCP server
returns each tag with its slug, label, provenance and taxonomy placement.
set_blueprint_tags replaces the whole set, so read before you write.